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Patty's Diner - Wreckin' Raccoon

So excited to finally share the work I did on Wreckin' Racoon! In this game you play as a cheeky raccoon causing havoc in a local diner.
I was responsible for concepting the Diner, mainly focusing on the exterior as well as suggesting some ideas for the surrounding area. This game was a fast paced, 6 month project with a rapid turnaround.

I was responsible for the concept only. I've included the final in-game renders so you can see the full pipeline, this was of course a huge team effort by a lot of talented people - we are so proud of the result!

3/4 concept with texture call out for early look-dev tests. Textures were in collaboration with our Environment Team - Adam Lee and Rocky Arbigaus

3/4 concept with texture call out for early look-dev tests. Textures were in collaboration with our Environment Team - Adam Lee and Rocky Arbigaus

Side views of building, focusing on set dressing and colour variation of our chosen painterly textures.

Side views of building, focusing on set dressing and colour variation of our chosen painterly textures.

Initial Sketches of the side facades.

Initial Sketches of the side facades.

Initial silhouettes - rapid exploration of drastically different diner shapes.

Initial silhouettes - rapid exploration of drastically different diner shapes.

Refined silhouettes - exploring different dinner names, branding as well as the signage.

Refined silhouettes - exploring different dinner names, branding as well as the signage.

Initial turnaround of Patty's diner, finalising the colour scheme as well as the diner mascot. The Patty turnaround was a lot of fun!

Initial turnaround of Patty's diner, finalising the colour scheme as well as the diner mascot. The Patty turnaround was a lot of fun!

Initial diner interior sketches p1, drawn over my own environment blockouts.

Initial diner interior sketches p1, drawn over my own environment blockouts.

Initial diner interior sketches p2, drawn over my own environment blockouts.

Initial diner interior sketches p2, drawn over my own environment blockouts.

Diner exterior area contextualisation p1 - At this point we weren't sure how much of the map the player could explore. These are some quick sketches of ideas for Points of Interests around the diner.

Diner exterior area contextualisation p1 - At this point we weren't sure how much of the map the player could explore. These are some quick sketches of ideas for Points of Interests around the diner.

Diner exterior area contextualisation p2 - contextualising greybox, in collaboration with Level Design

Diner exterior area contextualisation p2 - contextualising greybox, in collaboration with Level Design

Diner exterior area contextualisation p3 - contextualising greybox, in collaboration with Level Design

Diner exterior area contextualisation p3 - contextualising greybox, in collaboration with Level Design

Final in-game renders p1

Final in-game renders p1

Final in-game renders p2

Final in-game renders p2

Game Trailer for context!